The Twin Fangs
The Venomous Abyss · boss 6 of 8
The first of Ula'tek's blood, Vexhul and Ithraz brood beneath a roiling sea of venom deep within the vault of Atal'Utek. Any foolish enough to enter the prison's inner chamber risk their monstrous jaws and toxic strikes.
Two serpents share a platform while Eternal Venom stacks on everyone all fight. On Heroic and Mythic, only Ithraz's Ravenous Feast removes those stacks — and it's on his timer, not yours.
A stack-management council. Eternal Venom climbs on the whole raid from globules and add casts; Ravenous Feast is the only thing that eats it, so on Heroic/Mythic you position to have your stacks consumed. Bring both serpents down close together so the survivor's Uncoiled Wrath doesn't spiral.
The spells that matter
The handful you actually react to. Hover for Blizzard's own text; click through for the full tooltip.
What actually kills you
Everything else is noise until these three are handled.
- High Eternal Venom on Heroic and Mythic. It kills outright unless Ravenous Feast consumes the stacks in time.
- Touching Caustic Globules from Caustic Deluge — each one applies more Eternal Venom.
- Stone Breaker hitting nobody. If it strikes no players it instead hits the whole raid, ignoring armor — someone has to be in it.
Your job
If you tank
- Caustic Globules form near whoever Vexhul is funneling Caustic Deluge into — know where they'll land before it starts.
- Stone Breaker must hit someone. Be in it, and note it stacks a vulnerability to itself, so rotate who soaks.
- When one serpent dies the survivor gains Uncoiled Wrath, ramping its damage every second — line up the kills so you don't tank an escalating boss for long.
If you heal
- Eternal Venom is a raid-wide clock, not one person's debuff — track the stacks, not health bars.
- Venomous Emergence applies Eternal Venom to everyone at once and summons Spawns of Vexhul — that's a scheduled spike, plan for it.
- Ithraz layers healing absorbs — Blood Torrent, and Tainted Blood founts from Ravenous Feast that detonate if not absorbed. Chip the absorbs down, don't ignore them.
If you DPS
- Do not touch the globules from Caustic Deluge — each is more Eternal Venom you can't afford.
- Kill Spawns of Vexhul; they continuously spit Corrosive Spit in a line at players.
- Interrupt where the journal demands it: Barbed Bulwark shielding globules, and Broodlings of Ithraz before Visceral Burst. At 100 energy both submerge, reposition, and attack together — reset early.
How the fight goes
| Part | What to do |
|---|---|
| Two serpents, one poison | Vexhul funnels Caustic Deluge and summons adds; Ithraz feeds with Ravenous Feast and hammers with Stone Breaker. Eternal Venom climbs the whole time. |
| Ravenous Feast | Ithraz strikes several times, splitting damage among nearby players and consuming their Eternal Venom. On Heroic and Mythic this isn't a bonus — it's the only cleanse, so be in range to have your stacks eaten (Feasted then blocks further consumption from you). |
| Submerge at 100 energy | Both dive, reposition, and return together — Vexhul channels Vile Flood, Ithraz throws gore in Sanguine Storm. Reset your position early. |
Heroic vs Mythic
What changes on Heroic
- Eternal Venom becomes lethal at high stacks. On Normal and LFR, Ravenous Feast merely consumes the stacks; here, failing to have it consume them kills players outright.
What changes on Mythic
Nothing published beyond Heroic.
Loot
Everything The Twin Fangs can drop, from the Midnight Season 2 item database.
| Slot | Item |
|---|---|
| Neck | Amulet of the Twin Fangs |
| Shoulder | Ornaments of the Eternal Coil |
| Chest | Ophidian Fangmail |
| Feet | Bespittled Slitherslippers |
| Hands | Scaleplate Strangulators |
| Trinket | Preternatural Antivenom |
| Trinket | Vexhul's Everflowing Gland |
| One-hand | Ravenous Feaster's Fang |
Nothing matches that.
This boss drops 2 trinkets. Trinket value varies enormously by spec — see the simulated trinket rankings.
Worth a bonus roll?
That depends on how many items on this table you still want. A boss owing two or more is worth returning to; one owing a single piece is a vault pick, not a roll — the bonus roll guide explains why, and the planner works it out per spec.