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The Coiled Altar

The Venomous Abyss · boss 7 of 8

Lore

The spirit of Malacrass will not release his grip on Zul'jan so easily. At the Coiled Altar, the shaman commands the warrior to enact the final ritual to unleash Ula'tek on the Amani--for revenge, and to gain their promised reward.

The Coiled Altar
In one sentence

Zul'jan, then Malacrass, then both together and soulbound. Each act has one thing you must destroy on time: Coalesced Venom, then Manifestations of Dread, then the Veil before Eternal Nightfall.

Fight the phases in order. Stage One is Zul'jan and his venom-clearing axes; Stage Two is Malacrass, his Dreadmarch manifestations and the Eternal Nightfall shield check; an intermission where he tries to revive Zul'jan; then both bosses at once, soulbound so a lone kill sends the other berserk. Bring them down together.

The spells that matter

The handful you actually react to. Hover for Blizzard's own text; click through for the full tooltip.

Three acts. Each has one thing you must destroy on time. Zul'janclear the venomMalacrassbreak the veilBothkill together kill one, the other berserks

What actually kills you

Everything else is noise until these three are handled.

  • Eternal Nightfall resolving with the Veil of Twilight still up. Break the shield to interrupt it or the raid dies.
  • Coalesced Venom mishandled. It pulses raid damage while alive and ruptures (Venom Rupture) when destroyed, and stepping on it attaches Volatile Venom — so destroy it deliberately, at range, not by accident.
  • Standing in Soul Sever's frontal cone. It stacks a vulnerability to itself and afflicts Gravebound.

Your job

If you tank

If you heal

If you DPS

How the fight goes

PartWhat to do
Stage One: Serpent's BargainZul'jan and his twin axes. Manage Coalesced Venom from Toxic Deluge and avoid the Guillotine's near/far detonations.
Stage Two: Usurper's ReprisalMalacrass. Dreadmarch spawns Manifestations of Dread that fixate and advance when unobserved — stare them down and let Soul Sever destroy them. Break the Veil before Eternal Nightfall.
Intermission: The Claimed VesselMalacrass Soulbinds to Zul'jan — any healing Zul'jan takes is duplicated to Malacrass, and Fragments of Malacrass try to return to heal Zul'jan (Reclaim Essence). Stop the fragments; step on them only to trade Spirit Erasure raid damage for denying the heal.
Stage Three: Coiled UnionBoth at once, Soulbound — kill one and the other berserks with increased attack speed and damage. Bring them down together while juggling venom, Dreadmarch, and Eternal Nightfall from both.

Heroic vs Mythic

What changes on Heroic

  • Venom Rupture now deals damage over time and stacks, so sloppy venom-clearing snowballs.
  • Grim Guillotine (Stage Three Zul'jan) applies Guillotined.
  • Gloombomb afflicts players it hits with Gravebound, so its placement matters far more.

What changes on Mythic

  • Some Coalesced Venom warps into Virulent Mutations, and the next Toxic Deluge detonates any still alive — clearing venom becomes a hard timer.
  • Manifestations of Dread are visible only to the player they fixate, and two colliding trigger Malevolent Resonance; interrupting Wail of Terror briefly reveals hidden ones.
  • Guillotined becomes permanent, and Axegrinders no longer despawn — you have to actually kill them.
Reference The Coiled Altar: every ability Full spell-by-spell text from the encounter journal, with damage types and targets.

Loot

Everything The Coiled Altar can drop, from the Midnight Season 2 item database.

Armour Weapons Rings & necks Trinkets
14 items
SlotItem
Shoulder Soulslither Spaulders
Chest Reckless Spirit Breastplate
Waist Girdle of Toxic Regret
Waist Sash of the Forlorn Vessel
Legs Cuisses of the Uncoiled Union
Legs Coiled Hex Legguards
Feet Cackling Soultreads
Hands Grasps of the Eternal Shadow
Trinket Zul'jin's Guillotine Technique
Trinket Hex Lord's Dooming Idol
One-hand Baleful Hexblade
Back Silken Voodoo Drape
Two-hand Maze-roa, Warlord's Fury
Main hand Aman'muso, Warlord's Vengeance

This boss drops 2 trinkets. Trinket value varies enormously by spec — see the simulated trinket rankings.

Worth a bonus roll?

That depends on how many items on this table you still want. A boss owing two or more is worth returning to; one owing a single piece is a vault pick, not a roll — the bonus roll guide explains why, and the planner works it out per spec.

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