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Arms Warrior
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Arms Warrior actually wears.
Hero tree: Slayer
Stat priority: Critical Strike > Haste > Mastery > Versatility
Content: Raid
How it plays
- Mortal Strike is both what you press most and where the damage comes from: 23% of it, at roughly 22 casts a minute.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Haste > Mastery > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Arms Warrior is actually stacking right now.
Source: Rizuzu — the log. Rank 1 Arms Warrior on Sinister Single (Dummy Dome), avg ilvl 336.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Slayer. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Warrior · 34 points
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Slayer · 13 points
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Arms · 30 points
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Rotation
Arms has no spend threshold — it has a window. Everything that hits hard wants to land while
Colossus Smash is on the target.
Keep this up
Rend whenever it has five seconds or less left. It is small damage and a large amount of your Rage generation.
Priority
Mortal Strike on cooldown — it is the button the rest of the rotation is scheduled around.
Overpower to keep the Rage flowing and, with Fierce Followthrough, to buff the next
Mortal Strike.
Execute whenever Sudden Death procs, at any target health.
Slam only as a Rage dump when nothing above it is available.
Cooldowns
Avatar and
Colossus Smash together — Avatar first, so the window is buffed for its whole duration.- Champion's Spear while
Colossus Smash is on the target, or under
Avatar.
Ravager just before
Colossus Smash comes up, so its ticks land inside the window.
Bladestorm inside
Colossus Smash, never outside it.
Priority
Mortal Strike at two stacks of Executioner's Precision, and only there — otherwise you are spending the stacks for nothing.
Execute above 40 Rage, or on any Sudden Death proc.
Overpower on Opportunist procs, and to stay above the Rage floor.
Cooldowns
- Unchanged, except that
Colossus Smash matters more: every
Execute inside it is worth roughly double.
Keep these up
Rend on the primary target, and
Thunder Clap to spread it when it has under eight seconds left.
Sweeping Strikes before every
Colossus Smash window — it is what makes the window AoE.
Priority
Cleave at three stacks of Collateral Damage.
Whirlwind with Fervor of Battle, otherwise
Mortal Strike and
Overpower.
Execute on Sudden Death procs.
Cooldowns
Bladestorm inside
Colossus Smash, which on three or more targets is most of your AoE damage.
Ravager while
Colossus Smash is up rather than before it.
- Everything is scheduled around
Colossus Smash. A cooldown that lands outside the window is worth a fraction of the same button inside it.
Openers
Single target
Charge in.
Rend, then
Avatar.
Colossus Smash, then Champion's Spear.
Bladestorm inside the window.
Mortal Strike and
Overpower for the rest of it.
How much damage, and where
The same best-in-slot profile below, simulated across four fights on our own SimulationCraft build. A spec's number moves with the fight — and each card opens its full report: DPS timeline, buffs, and a Copy-SimC button to reproduce it in Raidbots. Compare every spec →
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Mortal Strike | 22.8% | |
| Execute | 21% | |
| Slayer's Strike | 9.8% | |
| Bladestorm | 8.1% | |
| Deep Wounds | 6.6% | |
| Reap the Storm | 6.3% | |
| Melee | 5.6% | |
| Overpower | 5.4% | |
| Heroic Strike | 4.6% | |
| Perfected Guillotine | 3.7% | |
| Fatal Mark | 2.4% | |
| Venomfang | 1.4% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 336 average item level across 15 slots, gathered from 3 places.
Where to spend bonus rolls as Arms Warrior
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Vashnik the Malignant — 3 of its 4 drops are on your list
75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, feet and ring 2.
Then Entombed Sentinels — 2 of its 5 drops are on your list
40% of every roll here lands something on the list. In The Venomous Abyss, it owes you neck and hands.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. You open the week holding two full Sparks, so craft Adherent's Silken Shroud and Spellbreaker's Bracers back to back if your Myth crests cover both infusions. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Vashnik the Malignant, where 3 of 4 drops are on this list. Catalyse the set slots for the 4-set. No new Spark this week — the next whole one banks in Week 3.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Chausses of Unbound Rancor, Zul'jin's Guillotine Technique and Maze-roa, Warlord's Fury come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 5 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at 337 average item level against 336.
- Neck — Aqirbane Reliquary instead of Sentinel's Vitriolic Chain
- Wrist — Shellbound Bracers instead of Spellbreaker's Bracers
- Feet — Aetherlume Stompers instead of Scaled Fiend's Warboots
- Ring 1 — Vile Alchemist's Band instead of Alluring Bubbleband
- Ring 2 — Alluring Bubbleband instead of Vile Alchemist's Band
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.