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Assassination Rogue
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Assassination Rogue actually wears.
Hero tree: Fatebound
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid
How it plays
- You press Mutilate more than anything else — about 23 times a minute — but the damage lands on Envenom, which is 22% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Mastery > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Assassination Rogue is actually stacking right now.
Source: Charrend — the log. Rank 1 Assassination Rogue on Sinister Single (Dummy Dome), avg ilvl 331. Slots the parse left un-upgraded (offhand) use the field-standard pick instead.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Fatebound. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Rogue · 34 points
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Fatebound · 13 points
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Assassination · 30 points
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Rotation
Spend at five or more combo points. While Darkest Night is up, wait for the cap — the profile refuses to spend a single point early there.
Keep these up
Garrote and
Rupture are the spec. Refresh
Garrote when it is refreshable, and only re-apply it from stealth or under Improved Garrote if that would not overwrite a stronger copy — the snapshot is worth more than the uptime.
Rupture at five or more combo points when it is refreshable and the target will live another twelve seconds.
Generators
Mutilate is the builder.
Ambush whenever Blindside procs — it is free and it hits harder.
Shiv on cooldown with Toxic Stiletto, and at one combo point from cap while Darkest Night is up.
Finishers
Envenom, and only
Envenom once the bleeds are up. Spend above 70% energy, or whenever the fight is nearly over.
Cooldowns
Deathmark with
Garrote and
Rupture both ticking,
Kingsbane within two seconds, and
Envenom up. It multiplies what is already on the target, so nothing about it is worth pressing early.
Kingsbane with both bleeds up and
Deathmark either ticking or more than 52 seconds away.
Vanish to re-apply
Garrote under Improved Garrote, once the current one has lost its snapshot.
Keep these up
- Spread
Garrote and
Rupture first.
Crimson Tempest goes out when either is missing from targets you can reach.
Generators
- Fan of Knives above one target — two, if you took Blindside.
Ambush on Blindside procs even in AoE.
Finishers
Envenom still, unless
Crimson Tempest is the one keeping the bleeds spread.
Cooldowns
- Same as single target, and for the same reason:
Deathmark and
Kingsbane multiply the bleeds, so they wait until the bleeds exist.
- Nothing in this spec is worth pressing before the bleeds are on the target. Every cooldown it has multiplies damage that already exists.
Openers
Single target
Garrote from stealth — that copy carries the Improved Garrote snapshot and lasts the whole opener.
Mutilate to five combo points, then
Rupture.
Envenom once, so
Deathmark lands with the buff already up.
Kingsbane, then
Deathmark.- Back to
Mutilate and
Envenom, holding the bleeds.
How much damage, and where
The same best-in-slot profile below, simulated across four fights on our own SimulationCraft build. A spec's number moves with the fight — and each card opens its full report: DPS timeline, buffs, and a Copy-SimC button to reproduce it in Raidbots. Compare every spec →
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Envenom | 22% | |
| Kingsbane | 13.2% | |
| Rupture | 12.2% | |
| Melee | 11.8% | |
| Garrote | 11% | |
| Deadly Poison | 8% | |
| Mutilate | 6.8% | |
| Amplifying Poison | 5.9% | |
| Hand of Fate | 5.7% | |
| Deathmark | 0.9% | |
| Zatha'tek, Breath of Corruption | 0.8% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 337 average item level across 16 slots, gathered from 3 places.
Where to spend bonus rolls as Assassination Rogue
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Nymrissa Wavecaller — 2 of its 2 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Tidebound Grotto, it owes you feet and ring 1.
Then Sszorak — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In The Venomous Abyss, it owes you legs.
Then The Lost Explorers — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. You open the week holding two full Sparks, so craft Adherent's Silken Shroud and Murder Row Fishhook back to back if your Myth crests cover both infusions. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Nymrissa Wavecaller, where 2 of 2 drops are on this list. Catalyse the set slots for the 4-set. No new Spark this week — the next whole one banks in Week 3.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Gaze of the Coiled Watcher, Sash of the Forlorn Vessel, Voracious Heart of Ula'tek, Zul'jin's Guillotine Technique and Zatha'tek, Breath of Corruption come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Neck — Aqirbane Reliquary instead of Sentinel's Vitriolic Chain
- Ring 2 — Apex Brute's Claw Ring instead of Vile Alchemist's Band
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.