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Outlaw Rogue
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Outlaw Rogue actually wears.
Hero tree: Trickster
Stat priority: Critical Strike > Haste > Versatility > Mastery
Content: Raid
How it plays
- You press Pistol Shot more than anything else — about 26 times a minute — but the damage lands on Between the Eyes, which is 21% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Haste > Versatility > Mastery
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Outlaw Rogue is actually stacking right now.
Source: Jinjita — the log. Rank 1 Outlaw Rogue on Sinister Single (Dummy Dome), avg ilvl 334. The parse's offhand could not be equipped by this spec, so the list uses the correct weapon type.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Trickster. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Rogue · 33 points
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Trickster · 13 points
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Outlaw · 30 points
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Rotation
Spend one below your maximum combo points, and at maximum when
Between the Eyes is not ready. Outlaw generates too fast to sit on a full bar.
Generators
Pistol Shot whenever Opportunity is up — with Fan the Hammer, at max stacks or when it would not waste combo points.
Ambush on Audacity procs, and as your builder at all if you took Hidden Opportunity.
Sinister Strike for everything else.
Finishers
Between the Eyes on cooldown — it is the finisher the rest of the rotation is arranged around.
Coup de Grace whenever Disorienting Strikes is up.
Dispatch for everything else.
Cooldowns
Roll the Bones when you have no buff, or exactly one and it is not worth keeping. Never reroll a good set to chase a better one.
Keep It Rolling at three or more buffs — that is what it is for.
Adrenaline Rush whenever it is down and you are not about to spend.
Killing Spree and
Blade Rush inside the burst window.
Keep this up
- Blade Flurry from two targets, refreshed before it drops. Everything else in the rotation is unchanged — Blade Flurry is what makes it AoE.
Generators
- With Deft Maneuvers, Blade Flurry at three or more targets is also a builder.
- Otherwise
Pistol Shot on Opportunity and
Sinister Strike as before.
Finishers
- Unchanged.
Between the Eyes still leads;
Dispatch still cleaves through Blade Flurry.
Cooldowns
Blade Rush from two targets on cooldown. Everything else as single target.
- The rotation barely changes between one target and ten. Blade Flurry does the work — treat losing it as losing the AoE.
Openers
Single target
Roll the Bones before the pull, and reroll until the set is worth keeping.
Adrenaline Rush, then
Ambush from stealth.- Build to the spend threshold and use
Between the Eyes.
Killing Spree and
Blade Rush inside the window, then the normal priority.
How much damage, and where
The same best-in-slot profile below, simulated across four fights on our own SimulationCraft build. A spec's number moves with the fight — and each card opens its full report: DPS timeline, buffs, and a Copy-SimC button to reproduce it in Raidbots. Compare every spec →
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Between the Eyes | 20.7% | |
| Killing Spree | 16.8% | |
| Main Gauche | 11.2% | |
| Dispatch | 10.6% | |
| Melee | 8.3% | |
| Pistol Shot | 6.9% | |
| Perfected Guillotine | 5.8% | |
| Sinister Strike | 5.6% | |
| Unseen Blade | 4.6% | |
| Coup de Grace | 4% | |
| Venomfang | 2% | |
| Instant Poison | 1.5% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 336 average item level across 16 slots, gathered from 3 places.
Where to spend bonus rolls as Outlaw Rogue
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Nymrissa Wavecaller — 2 of its 2 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Tidebound Grotto, it owes you feet and ring 2.
Then Entombed Sentinels — 2 of its 4 drops are on your list
50% of every roll here lands something on the list. In The Venomous Abyss, it owes you hands and trinket 2.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. You open the week holding two full Sparks, so craft Silvermoon Agent's Utility Belt and Farstrider's Chopper back to back if your Myth crests cover both infusions. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Nymrissa Wavecaller, where 2 of 2 drops are on this list. Catalyse the set slots for the 4-set. No new Spark this week — the next whole one banks in Week 3.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Gaze of the Coiled Watcher, Aqirbane Reliquary, Zul'jin's Guillotine Technique and Aman'muso, Warlord's Vengeance come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Feet — Aetherlume Runners instead of Breakwater Boots
- Off hand — Tomb-Creeper's Claw instead of Farstrider's Chopper
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.