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Balance Druid
Mirrors the current rank-1 Sinister Single parse — proven in practice, raid-weighted.
Hero tree: Elune's Chosen
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid
How it plays
- You press Starfire more than anything else — about 24 times a minute — but the damage lands on Starsurge, which is 28% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Mastery > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Balance Druid is actually stacking right now.
Source: Porlix — the log. Rank 1 Balance Druid on Sinister Single (Dummy Dome), avg ilvl 336.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Elune's Chosen. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Druid · 34 points
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Elune's Chosen · 13 points
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Balance · 34 points
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Rotation
Astral Power goes into
Starsurge on one target and Starfall on several. Overcapping it is the only way Balance really loses damage.
Keep these up
Moonfire and
Sunfire before anything else. They cost almost nothing and everything else scales off a target that has them.
Priority
Starsurge on Starweaver procs, and whenever Astral Power is near the cap.
Starfire while the Eclipse will outlast the cast;
Wrath when it will not.
New Moon, Half Moon and Full Moon whenever you have room for the Astral Power they give.
Cooldowns
Celestial Alignment with no Eclipse running and the cooldowns below ready to go into it.
Fury of Elune and
Force of Nature inside the window.
Convoke the Spirits in the window, or below 40 Astral Power if the window is a long way off.
Keep these up
Moonfire and
Sunfire on everything you can reach. On enough targets this is most of the damage on its own.
Priority
- Starfall to spend, and keep it up rather than letting it fall between casts.
Starsurge only on a Starweaver proc — otherwise the Astral Power belongs to Starfall.
Starfire above two targets as the filler.
Cooldowns
Fury of Elune into the pack;
Force of Nature before
Celestial Alignment so the treants are up for the window.
Convoke the Spirits inside the window.
- The dots are not filler. Every window is worth less on a target that is not already burning.
Openers
Single target
Moonfire and
Sunfire before the pull lands.- Enter Eclipse, then
Fury of Elune.
Force of Nature, then
Celestial Alignment.
Starsurge through the window, filling with
Starfire.
How much damage, and where
The same best-in-slot profile below, simulated across four fights on our own SimulationCraft build. A spec's number moves with the fight — and each card opens its full report: DPS timeline, buffs, and a Copy-SimC button to reproduce it in Raidbots. Compare every spec →
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Starsurge | 27.9% | |
| Starfire | 22.4% | |
| Astral Smolder | 11% | |
| Shooting Stars | 10.1% | |
| Starsurge (Star Cascade) | 9% | |
| Moonfire | 6.9% | |
| Sunfire | 4.7% | |
| Ascendant Eclipses | 2.8% | |
| Denizen of the Dream | 2.6% | |
| Fury of Elune | 1.2% | |
| Prismatic Focusing Iris | 0.8% | |
| Wrath | 0.1% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 3 places.
Where to spend bonus rolls as Balance Druid
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Vashnik the Malignant — 3 of its 5 drops are on your list
60% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, ring 1 and main hand.
Then Nymrissa Wavecaller — 2 of its 4 drops are on your list
50% of every roll here lands something on the list. In The Tidebound Grotto, it owes you ring 2 and trinket 2.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. You open the week holding two full Sparks, so craft Adherent's Silken Shroud and Silvermoon Agent's Utility Belt back to back if your Myth crests cover both infusions. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Vashnik the Malignant, where 3 of 5 drops are on this list. Catalyse the set slots for the 4-set. No new Spark this week — the next whole one banks in Week 3.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Gaze of the Coiled Watcher comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 5 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at 336 average item level against 334.
- Neck — Aqirbane Reliquary instead of Amulet of the Twin Fangs
- Waist — Sash of the Forlorn Vessel instead of Silvermoon Agent's Utility Belt
- Ring 1 — Apex Brute's Claw Ring instead of Vile Alchemist's Band
- Main hand — Jan'thrazet, the Soul Fang instead of Venomancer's Winged Channeler
- Off hand — Aln'hara Lantern instead of nothing
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.