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Subtlety Rogue
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Subtlety Rogue actually wears.
Hero tree: Deathstalker
Stat priority: Mastery > Critical Strike > Haste > Versatility
Content: Raid
How it plays
- Eviscerate is both what you press most and where the damage comes from: 37% of it, at roughly 26 casts a minute.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Mastery > Critical Strike > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Subtlety Rogue is actually stacking right now.
Source: Messerknecht — the log. Rank 1 Subtlety Rogue on Sinister Single (Dummy Dome), avg ilvl 336.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Deathstalker. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Rogue · 34 points
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Deathstalker · 13 points
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Subtlety · 34 points
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Rotation
Spend at maximum combo points — 7 with
Deeper Stratagem and Secret Stratagem. The one exception is
Eviscerate under Darkest Night, which goes one combo point early.
Generators
- In a stealth window —
Shadow Dance,
Vanish or opening from stealth — use
Shadowstrike. It is the reason the window exists. - Outside one, use
Gloomblade, or
Backstab if you did not take it. - Use
Goremaw's Bite whenever you are three or more combo points from capped. It is a builder that happens to have a cooldown, not a cooldown to save.
Finishers
Eviscerate the moment Darkest Night is up. This is the supercharged one and it does not wait for anything.
Secret Technique inside
Shadow Dance.
Coup de Grace when
Secret Technique is more than three seconds away, or whenever you are in
Shadow Dance.
Eviscerate for everything else.
Cooldowns
- Enter
Shadow Dance at two or fewer combo points with Slice and Dice up. This is the Deathstalker rule and it is backwards from every other build — you build inside the window and finish with
Secret Technique, rather than arriving full. On Trickster you enter at six or more instead. - Hold
Shadow Dance until
Secret Technique is ready, and until 30 or more energy. A window without the finisher in it is most of the damage missing.
Shadow Blades goes inside
Shadow Dance, with
Secret Technique ready and a second Dance charge nearly up. You want two Dances per Shadow Blades.
Vanish outside
Shadow Dance, at two or fewer combo points and 50 or more energy — then
Shadowstrike straight out of it.
Generators
- The first global after
Shadow Dance, with Premeditation up, is
Shuriken Storm — that is what stacks Danse Macabre. - In a stealth window use
Shuriken Storm on three or more,
Shadowstrike on two. - Outside one,
Shuriken Storm on anything above a single target.
Goremaw's Bite on the same rule as single target: three or more combo points from capped.
Finishers
Eviscerate under Darkest Night still comes first, on any number of targets.
Secret Technique inside
Shadow Dance.
Coup de Grace when
Secret Technique is more than three seconds away, or in
Shadow Dance.- Black Powder on three or more targets, and only there — on two it loses to
Eviscerate.
Cooldowns
- From five targets up,
Shadow Dance wants six or more combo points even on Deathstalker. The low-combo-point entry is a single-target rule.
Shadow Blades and
Vanish do not change. Vanish into
Shuriken Storm instead of
Shadowstrike.
- Take
Coup de Grace whenever it comes up, in either rotation. It is never worth holding. - The whole spec is "get two
Shadow Dance windows onto every
Shadow Blades". Between Shadow Blades, spend Dance charges freely — but once Shadow Blades is inside ten seconds of coming back, stop, so you have two banked when it does.
Openers
Single target
- Open from stealth with
Shadowstrike. - Trinket, then
Shadow Dance and
Shadow Blades together.
Secret Technique as soon as the window is up.
Shadowstrike and
Eviscerate until the Dance ends.- Hold the second
Shadow Dance for the last eight seconds of
Shadow Blades — that window is about fitting damage inside Shadow Blades, not about lining up
Secret Technique.
Three or more targets
- Open from stealth with
Shuriken Storm. - Trinket, then
Shadow Dance and
Shadow Blades together.
Secret Technique, then
Shuriken Storm into Black Powder.- Alternate
Shuriken Storm and Black Powder for the rest of the window.
How much damage, and where
The same best-in-slot profile below, simulated across four fights on our own SimulationCraft build. A spec's number moves with the fight — and each card opens its full report: DPS timeline, buffs, and a Copy-SimC button to reproduce it in Raidbots. Compare every spec →
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Eviscerate | 36.7% | |
| Lingering Shadow | 12.3% | |
| Shadow Blades | 6.5% | |
| Shadowstrike | 5.9% | |
| Secret Technique | 5.9% | |
| Goremaw's Bite | 5% | |
| Deathstalker's Mark | 4.9% | |
| Melee | 4.1% | |
| Lashe Macabre | 4.1% | |
| Guillotine | 3.8% | |
| Backstab | 3.4% | |
| Hunt Them Down | 1.6% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 337 average item level across 16 slots, gathered from 3 places.
Where to spend bonus rolls as Subtlety Rogue
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Nymrissa Wavecaller — 2 of its 2 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Tidebound Grotto, it owes you feet and ring 1.
Then Ula'tek — 3 of its 5 drops are on your list
60% of every roll here lands something on the list. In The Venomous Abyss, it owes you head, trinket 1 and main hand.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. You open the week holding two full Sparks, so craft Adherent's Silken Shroud and Farstrider's Mercy back to back if your Myth crests cover both infusions. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Nymrissa Wavecaller, where 2 of 2 drops are on this list. Catalyse the set slots for the 4-set. No new Spark this week — the next whole one banks in Week 3.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Gaze of the Coiled Watcher, Sash of the Forlorn Vessel, Voracious Heart of Ula'tek, Zul'jin's Guillotine Technique and Zatha'tek, Breath of Corruption come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 3 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Neck — Aqirbane Reliquary instead of Sentinel's Vitriolic Chain
- Feet — Bespittled Slitherslippers instead of Breakwater Boots
- Off hand — Murder Row Fishhook instead of Farstrider's Mercy
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.